Convert and export project or behavior files to the game directory.
Locate and focus on objects via a string filterable table of object.
Pan the view around and zoom in or out while viewing a behavior.
Expand or collapse branchs while viewing a behavior graph.
View and edit the animation cache data.
View, edit, remove or add translations and rotations to any animation.
Extensive error checking and error correction routines.
View and edit the data of over 70 different Havok and Bethesda.
Append, inject and remove objects from the behavior graph via.
Remove or add new animations to any project.
Open existing projects and create new projects.
It also parses the animation text files that contain data representingĪnimation translation and rotation data along with information usedīy the Creation Engine’s animation caching system. NOTE: As hkxcmd cannot work with SSE animation/behavior files, you will need to use the original Skyrim animation/behavior files for this tool to work! See the bottom of this readme for how to set up your project! Of the important data to the user via a number of different widgets. Project, graphs all the data in each behavior file and exposes all It parses the hkx xml files associated with a character Internally this tool uses hkxcmd to convert between packed binary Is used in this engine to select/manipulate actor animations in This tool is a GUI viewer/editor for Havok’s Behavior files utilizedīy the Creation Engine powering the video game Skyrim.